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authorKeith Whitwell <[email protected]>2009-06-30 12:16:41 +0100
committerKeith Whitwell <[email protected]>2009-06-30 12:16:41 +0100
commit0846c88ec3a63ac5e4096aedcdc107cbe71f306b (patch)
treec3c340f225423743e5913beca6d68dece1a05545 /src/mesa/vbo/vbo_save_api.c
parentaa688d1579776494640475f4a5b93f3d7fae4fcd (diff)
mesa/vbo: use _lookup_prim_by_nr for debugging
Switch over to specialized enum lookup for primitives
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 868226075ac..971a338af42 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1148,7 +1148,7 @@ static void vbo_print_vertex_list( GLcontext *ctx, void *data )
struct _mesa_prim *prim = &node->prim[i];
_mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
i,
- _mesa_lookup_enum_by_nr(prim->mode),
+ _mesa_lookup_prim_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
prim->start,
prim->start + prim->count,