summaryrefslogtreecommitdiffstats
path: root/src/mesa/vbo/vbo_save_api.c
diff options
context:
space:
mode:
authorNicolai Hähnle <[email protected]>2017-04-07 18:20:34 +0200
committerNicolai Hähnle <[email protected]>2017-04-19 08:10:19 +0200
commit42d5465b9ba85b4918b9e6fb57994720e3c8a80b (patch)
tree2e66ed87dc79407f27754fc643d00ca02b11fa9e /src/mesa/vbo/vbo_save_api.c
parent756e9ebbdd84018382908d3556973a62dbda09ca (diff)
mesa: move glMultiDrawArrays to vbo and fix error handling
When any count[i] is negative, we must skip all draws. Moving to vbo makes the subsequent change easier. v2: - provide the function in all contexts, including GLES - adjust validation accordingly to include the xfb check v3: - fix mix-up of pre- and post-xfb prim count (Nils Wallménius) Cc: [email protected] Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index f8dab0cdaa7..ad54c3b38b3 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1176,6 +1176,40 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
}
+static void GLAPIENTRY
+_save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_is_valid_prim_mode(ctx, mode)) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
+ return;
+ }
+
+ if (primcount < 0) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawArrays(primcount<0)");
+ return;
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] < 0) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawArrays(count[i]<0)");
+ return;
+ }
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ _save_OBE_DrawArrays(mode, first[i], count[i]);
+ }
+ }
+}
+
+
/* Could do better by copying the arrays and element list intact and
* then emitting an indexed prim at runtime.
*/
@@ -1484,6 +1518,7 @@ vbo_initialize_save_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec)
{
SET_DrawArrays(exec, _save_OBE_DrawArrays);
+ SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
SET_DrawElements(exec, _save_OBE_DrawElements);
SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);