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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/vbo/vbo_save_api.c
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index c3727cb52ac..8d66e14ab31 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -99,7 +99,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* NOTE: Old 'parity' issue is gone, but copying can still be
* wrong-footed on replay.
*/
-static GLuint _save_copy_vertices( GLcontext *ctx,
+static GLuint _save_copy_vertices( struct gl_context *ctx,
const struct vbo_save_vertex_list *node,
const GLfloat *src_buffer)
{
@@ -170,7 +170,7 @@ static GLuint _save_copy_vertices( GLcontext *ctx,
}
-static struct vbo_save_vertex_store *alloc_vertex_store( GLcontext *ctx )
+static struct vbo_save_vertex_store *alloc_vertex_store( struct gl_context *ctx )
{
struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store);
@@ -198,7 +198,7 @@ static struct vbo_save_vertex_store *alloc_vertex_store( GLcontext *ctx )
return vertex_store;
}
-static void free_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store )
+static void free_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
{
assert(!vertex_store->buffer);
@@ -209,7 +209,7 @@ static void free_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *ver
FREE( vertex_store );
}
-static GLfloat *map_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store )
+static GLfloat *map_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
{
assert(vertex_store->bufferobj);
assert(!vertex_store->buffer);
@@ -222,14 +222,14 @@ static GLfloat *map_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *
return vertex_store->buffer + vertex_store->used;
}
-static void unmap_vertex_store( GLcontext *ctx, struct vbo_save_vertex_store *vertex_store )
+static void unmap_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
{
ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj );
vertex_store->buffer = NULL;
}
-static struct vbo_save_primitive_store *alloc_prim_store( GLcontext *ctx )
+static struct vbo_save_primitive_store *alloc_prim_store( struct gl_context *ctx )
{
struct vbo_save_primitive_store *store = CALLOC_STRUCT(vbo_save_primitive_store);
(void) ctx;
@@ -238,7 +238,7 @@ static struct vbo_save_primitive_store *alloc_prim_store( GLcontext *ctx )
return store;
}
-static void _save_reset_counters( GLcontext *ctx )
+static void _save_reset_counters( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -264,7 +264,7 @@ static void _save_reset_counters( GLcontext *ctx )
/* Insert the active immediate struct onto the display list currently
* being built.
*/
-static void _save_compile_vertex_list( GLcontext *ctx )
+static void _save_compile_vertex_list( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
struct vbo_save_vertex_list *node;
@@ -391,7 +391,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
/* TODO -- If no new vertices have been stored, don't bother saving
* it.
*/
-static void _save_wrap_buffers( GLcontext *ctx )
+static void _save_wrap_buffers( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i = save->prim_count - 1;
@@ -430,7 +430,7 @@ static void _save_wrap_buffers( GLcontext *ctx )
/* Called only when buffers are wrapped as the result of filling the
* vertex_store struct.
*/
-static void _save_wrap_filled_vertex( GLcontext *ctx )
+static void _save_wrap_filled_vertex( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLfloat *data = save->copied.buffer;
@@ -453,7 +453,7 @@ static void _save_wrap_filled_vertex( GLcontext *ctx )
}
-static void _save_copy_to_current( GLcontext *ctx )
+static void _save_copy_to_current( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i;
@@ -469,7 +469,7 @@ static void _save_copy_to_current( GLcontext *ctx )
}
-static void _save_copy_from_current( GLcontext *ctx )
+static void _save_copy_from_current( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
@@ -490,7 +490,7 @@ static void _save_copy_from_current( GLcontext *ctx )
/* Flush existing data, set new attrib size, replay copied vertices.
*/
-static void _save_upgrade_vertex( GLcontext *ctx,
+static void _save_upgrade_vertex( struct gl_context *ctx,
GLuint attr,
GLuint newsz )
{
@@ -586,7 +586,7 @@ static void _save_upgrade_vertex( GLcontext *ctx,
}
}
-static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
+static void save_fixup_vertex( struct gl_context *ctx, GLuint attr, GLuint sz )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -610,7 +610,7 @@ static void save_fixup_vertex( GLcontext *ctx, GLuint attr, GLuint sz )
save->active_sz[attr] = sz;
}
-static void _save_reset_vertex( GLcontext *ctx )
+static void _save_reset_vertex( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i;
@@ -673,7 +673,7 @@ do { \
* -- Flush current buffer
* -- Fallback to opcodes for the rest of the begin/end object.
*/
-static void DO_FALLBACK( GLcontext *ctx )
+static void DO_FALLBACK( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -763,7 +763,7 @@ static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v
/* This begin is hooked into ... Updating of
* ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
-GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode )
+GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -989,7 +989,7 @@ static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
-static void _save_vtxfmt_init( GLcontext *ctx )
+static void _save_vtxfmt_init( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLvertexformat *vfmt = &save->vtxfmt;
@@ -1074,7 +1074,7 @@ static void _save_vtxfmt_init( GLcontext *ctx )
}
-void vbo_save_SaveFlushVertices( GLcontext *ctx )
+void vbo_save_SaveFlushVertices( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -1094,7 +1094,7 @@ void vbo_save_SaveFlushVertices( GLcontext *ctx )
ctx->Driver.SaveNeedFlush = 0;
}
-void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
+void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -1113,7 +1113,7 @@ void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode )
ctx->Driver.SaveNeedFlush = 0;
}
-void vbo_save_EndList( GLcontext *ctx )
+void vbo_save_EndList( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -1147,13 +1147,13 @@ void vbo_save_EndList( GLcontext *ctx )
assert(save->vertex_size == 0);
}
-void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *dlist )
+void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *dlist )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
save->replay_flags |= dlist->Flags;
}
-void vbo_save_EndCallList( GLcontext *ctx )
+void vbo_save_EndCallList( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -1166,7 +1166,7 @@ void vbo_save_EndCallList( GLcontext *ctx )
}
-static void vbo_destroy_vertex_list( GLcontext *ctx, void *data )
+static void vbo_destroy_vertex_list( struct gl_context *ctx, void *data )
{
struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
(void) ctx;
@@ -1184,7 +1184,7 @@ static void vbo_destroy_vertex_list( GLcontext *ctx, void *data )
}
-static void vbo_print_vertex_list( GLcontext *ctx, void *data )
+static void vbo_print_vertex_list( struct gl_context *ctx, void *data )
{
struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
GLuint i;
@@ -1209,7 +1209,7 @@ static void vbo_print_vertex_list( GLcontext *ctx, void *data )
}
-static void _save_current_init( GLcontext *ctx )
+static void _save_current_init( struct gl_context *ctx )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
@@ -1234,7 +1234,7 @@ static void _save_current_init( GLcontext *ctx )
*/
void vbo_save_api_init( struct vbo_save_context *save )
{
- GLcontext *ctx = save->ctx;
+ struct gl_context *ctx = save->ctx;
GLuint i;
save->opcode_vertex_list =