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authorBrian Paul <[email protected]>2018-01-12 10:21:48 -0700
committerBrian Paul <[email protected]>2018-01-17 11:17:56 -0700
commitee86c346640367ddcb7ecea302c8e919e8207e27 (patch)
tree879b05f7d2238a94fe6bf966ba65357b229ea483 /src/mesa/vbo/vbo_save_api.c
parentefb5ce1c5ef5f150ffe257810020965a206a4d90 (diff)
vbo: rename some functions in vbo_save_api.c
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index cb48cb8d1e1..8eb38464781 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -99,9 +99,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* wrong-footed on replay.
*/
static GLuint
-_save_copy_vertices(struct gl_context *ctx,
- const struct vbo_save_vertex_list *node,
- const fi_type * src_buffer)
+copy_vertices(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node,
+ const fi_type * src_buffer)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
const struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
@@ -305,7 +305,7 @@ alloc_prim_store(void)
static void
-_save_reset_counters(struct gl_context *ctx)
+reset_counters(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -411,7 +411,7 @@ convert_line_loop_to_strip(struct vbo_save_context *save,
* being built.
*/
static void
-_save_compile_vertex_list(struct gl_context *ctx)
+compile_vertex_list(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
struct vbo_save_vertex_list *node;
@@ -486,7 +486,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
/* Copy duplicated vertices
*/
- save->copied.nr = _save_copy_vertices(ctx, node, save->buffer_map);
+ save->copied.nr = copy_vertices(ctx, node, save->buffer_map);
if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) {
convert_line_loop_to_strip(save, node);
@@ -548,7 +548,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
/* Reset our structures for the next run of vertices:
*/
- _save_reset_counters(ctx);
+ reset_counters(ctx);
}
@@ -558,7 +558,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
* TODO -- If no new vertices have been stored, don't bother saving it.
*/
static void
-_save_wrap_buffers(struct gl_context *ctx)
+wrap_buffers(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i = save->prim_count - 1;
@@ -578,7 +578,7 @@ _save_wrap_buffers(struct gl_context *ctx)
/* store the copied vertices, and allocate a new list.
*/
- _save_compile_vertex_list(ctx);
+ compile_vertex_list(ctx);
/* Restart interrupted primitive
*/
@@ -602,14 +602,14 @@ _save_wrap_buffers(struct gl_context *ctx)
* vertex_store struct.
*/
static void
-_save_wrap_filled_vertex(struct gl_context *ctx)
+wrap_filled_vertex(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
unsigned numComponents;
/* Emit a glEnd to close off the last vertex list.
*/
- _save_wrap_buffers(ctx);
+ wrap_buffers(ctx);
/* Copy stored stored vertices to start of new list.
*/
@@ -625,7 +625,7 @@ _save_wrap_filled_vertex(struct gl_context *ctx)
static void
-_save_copy_to_current(struct gl_context *ctx)
+copy_to_current(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
@@ -642,7 +642,7 @@ _save_copy_to_current(struct gl_context *ctx)
static void
-_save_copy_from_current(struct gl_context *ctx)
+copy_from_current(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
@@ -675,7 +675,7 @@ _save_copy_from_current(struct gl_context *ctx)
* Flush existing data, set new attrib size, replay copied vertices.
*/
static void
-_save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
+upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint oldsz;
@@ -686,7 +686,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
* BEGIN in the new buffer.
*/
if (save->vert_count)
- _save_wrap_buffers(ctx);
+ wrap_buffers(ctx);
else
assert(save->copied.nr == 0);
@@ -694,7 +694,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
* when the attribute already exists in the vertex and is having
* its size increased.
*/
- _save_copy_to_current(ctx);
+ copy_to_current(ctx);
/* Fix up sizes:
*/
@@ -722,7 +722,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
/* Copy from current to repopulate the vertex with correct values.
*/
- _save_copy_from_current(ctx);
+ copy_from_current(ctx);
/* Replay stored vertices to translate them to new format here.
*
@@ -779,7 +779,7 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
* get a glTexCoord4f() or glTexCoord1f() call.
*/
static void
-save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
+fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -787,7 +787,7 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
/* New size is larger. Need to flush existing vertices and get
* an enlarged vertex format.
*/
- _save_upgrade_vertex(ctx, attr, sz);
+ upgrade_vertex(ctx, attr, sz);
}
else if (sz < save->active_sz[attr]) {
GLuint i;
@@ -810,7 +810,7 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
* commands such as glNormal3f() or glTexCoord2f().
*/
static void
-_save_reset_vertex(struct gl_context *ctx)
+reset_vertex(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -840,7 +840,7 @@ do { \
struct vbo_save_context *save = &vbo_context(ctx)->save; \
\
if (save->active_sz[A] != N) \
- save_fixup_vertex(ctx, A, N); \
+ fixup_vertex(ctx, A, N); \
\
{ \
C *dest = (C *)save->attrptr[A]; \
@@ -860,7 +860,7 @@ do { \
save->buffer_ptr += save->vertex_size; \
\
if (++save->vert_count >= save->max_vert) \
- _save_wrap_filled_vertex(ctx); \
+ wrap_filled_vertex(ctx); \
} \
} while (0)
@@ -950,12 +950,12 @@ dlist_fallback(struct gl_context *ctx)
*/
save->dangling_attr_ref = GL_TRUE;
- _save_compile_vertex_list(ctx);
+ compile_vertex_list(ctx);
}
- _save_copy_to_current(ctx);
- _save_reset_vertex(ctx);
- _save_reset_counters(ctx);
+ copy_to_current(ctx);
+ reset_vertex(ctx);
+ reset_counters(ctx);
if (save->out_of_memory) {
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
}
@@ -1080,7 +1080,7 @@ _save_End(void)
save->prims[i].count = (save->vert_count - save->prims[i].start);
if (i == (GLint) save->prim_max - 1) {
- _save_compile_vertex_list(ctx);
+ compile_vertex_list(ctx);
assert(save->copied.nr == 0);
}
@@ -1359,7 +1359,7 @@ _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
static void
-_save_vtxfmt_init(struct gl_context *ctx)
+vtxfmt_init(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLvertexformat *vfmt = &save->vtxfmt;
@@ -1550,11 +1550,11 @@ vbo_save_SaveFlushVertices(struct gl_context *ctx)
return;
if (save->vert_count || save->prim_count)
- _save_compile_vertex_list(ctx);
+ compile_vertex_list(ctx);
- _save_copy_to_current(ctx);
- _save_reset_vertex(ctx);
- _save_reset_counters(ctx);
+ copy_to_current(ctx);
+ reset_vertex(ctx);
+ reset_counters(ctx);
ctx->Driver.SaveNeedFlush = GL_FALSE;
}
@@ -1575,8 +1575,8 @@ vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
- _save_reset_vertex(ctx);
- _save_reset_counters(ctx);
+ reset_vertex(ctx);
+ reset_counters(ctx);
ctx->Driver.SaveNeedFlush = GL_FALSE;
}
@@ -1686,7 +1686,7 @@ vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
* Called during context creation/init.
*/
static void
-_save_current_init(struct gl_context *ctx)
+current_init(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
@@ -1723,8 +1723,8 @@ vbo_save_api_init(struct vbo_save_context *save)
vbo_destroy_vertex_list,
vbo_print_vertex_list);
- _save_vtxfmt_init(ctx);
- _save_current_init(ctx);
+ vtxfmt_init(ctx);
+ current_init(ctx);
_mesa_noop_vtxfmt_init(&save->vtxfmt_noop);
/* These will actually get set again when binding/drawing */