summaryrefslogtreecommitdiffstats
path: root/src/mesa/vbo/vbo_save_api.c
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2012-05-08 11:41:03 -0600
committerBrian Paul <[email protected]>2012-05-11 16:13:14 -0600
commit1bc16bf98a1b5a4cca0c0ae2a80ba7982c6e4651 (patch)
treec66295b3f10537f9543ffea9afb08fef8eaddb92 /src/mesa/vbo/vbo_save_api.c
parentf2724905469bbcde820b9ece2e4f44a610a75a65 (diff)
mesa: fix glMaterial / dlist bug
When glColorMaterial() is used to latch glColor commands to a material attribute, glMaterial calls to change that material should become no-ops. This failed to work properly when the glMaterial call was inside a display list. This removes the Material function from the vbo_attrib_tmp.h template file. We have separate/different implementations for the "save" and "exec" cases now. NOTE: This is a candidate for the 8.0 branch.
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 74f5dc9ce68..f202375caa4 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -724,6 +724,63 @@ do { \
+#define MAT( ATTR, N, face, params ) \
+do { \
+ if (face != GL_BACK) \
+ MAT_ATTR( ATTR, N, params ); /* front */ \
+ if (face != GL_FRONT) \
+ MAT_ATTR( ATTR + 1, N, params ); /* back */ \
+} while (0)
+
+
+/**
+ * Save a glMaterial call found between glBegin/End.
+ * glMaterial calls outside Begin/End are handled in dlist.c.
+ */
+static void GLAPIENTRY
+_save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_EMISSION:
+ MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
+ break;
+ case GL_AMBIENT:
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
+ break;
+ case GL_DIFFUSE:
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
+ break;
+ case GL_SPECULAR:
+ MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
+ break;
+ case GL_SHININESS:
+ if (*params < 0 || *params > ctx->Const.MaxShininess) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
+ }
+ else {
+ MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
+ }
+ break;
+ case GL_COLOR_INDEXES:
+ MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
+ break;
+ case GL_AMBIENT_AND_DIFFUSE:
+ MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
+ MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
+ break;
+ default:
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
+ return;
+ }
+}
+
/* Cope with EvalCoord/CallList called within a begin/end object:
* -- Flush current buffer