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authorBrian Paul <[email protected]>2015-10-21 13:38:23 -0600
committerBrian Paul <[email protected]>2015-10-22 17:19:20 -0600
commit9919f560996cc0014df757cc542bf477c5402c00 (patch)
tree65992c903546eb4ff622288d96083bde3910d493 /src/mesa/vbo/vbo_save_api.c
parent7b636581253fe858ac883e3d3eec21173ac069d4 (diff)
vbo: optimize vertex copying when 'wrapping'
Instead of calling memcpy() 'n' times, we can do it all at once since the source and dest regions are all contiguous. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index d49aa15b1b7..97a1dfdeb3f 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -601,8 +601,7 @@ static void
_save_wrap_filled_vertex(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
- fi_type *data = save->copied.buffer;
- GLuint i;
+ unsigned numComponents;
/* Emit a glEnd to close off the last vertex list.
*/
@@ -612,12 +611,12 @@ _save_wrap_filled_vertex(struct gl_context *ctx)
*/
assert(save->max_vert - save->vert_count > save->copied.nr);
- for (i = 0; i < save->copied.nr; i++) {
- memcpy(save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat));
- data += save->vertex_size;
- save->buffer_ptr += save->vertex_size;
- save->vert_count++;
- }
+ numComponents = save->copied.nr * save->vertex_size;
+ memcpy(save->buffer_ptr,
+ save->copied.buffer,
+ numComponents * sizeof(fi_type));
+ save->buffer_ptr += numComponents;
+ save->vert_count += save->copied.nr;
}