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authorYuanhan Liu <[email protected]>2011-11-23 15:59:06 +0800
committerYuanhan Liu <[email protected]>2011-11-29 09:48:50 +0800
commita0a5bd4bb30a73c10b02c3c3b914940a03f9b790 (patch)
treebb5dccc34cb8b0a0d97b2164cb8bff1c61a185d0 /src/mesa/vbo/vbo_save_api.c
parent4ff212aac3764565675c9c83af378671162bc4f2 (diff)
mesa: move ElementArrayBufferObj to gl_array_object
According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at page 515, the element buffer object is listed in vertex array object. So, move the ElementArrayBufferObj inside gl_array_object to make element buffer object per-vao. This would fix most of(3 left) intel oglc vao test fail NOTE: this is a candidate for the 7.11 branch. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 64da7ac4993..9d8bada04cf 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1119,9 +1119,9 @@ _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
_ae_map_vbos(ctx);
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
indices =
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
+ ADD_POINTERS(ctx->Array.ArrayObj->ElementArrayBufferObj->Pointer, indices);
vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK |
VBO_SAVE_PRIM_NO_CURRENT_UPDATE));