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authorJakob Bornecrantz <[email protected]>2009-07-03 18:53:58 +0200
committerJakob Bornecrantz <[email protected]>2009-07-03 18:53:58 +0200
commit862488075c5537b0613753b0d14c267527fc6199 (patch)
treefd4d51272c86fbc88c12e2d16649547f3ca7b8df /src/mesa/vbo/vbo_save_api.c
parent060c7f2321f72503c14f9f3f7bb27d59d8a90224 (diff)
parent94e1117c9ba259665cd8e790369dcd4c789a2f93 (diff)
Merge branch 'mesa_7_5_branch'
Conflicts: src/mesa/main/dlist.c src/mesa/vbo/vbo_save_api.c
Diffstat (limited to 'src/mesa/vbo/vbo_save_api.c')
-rw-r--r--src/mesa/vbo/vbo_save_api.c56
1 files changed, 35 insertions, 21 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 3c4c8acc638..f8e46ff9c94 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -667,19 +667,33 @@ do { \
* -- Flush current buffer
* -- Fallback to opcodes for the rest of the begin/end object.
*/
-#define DO_FALLBACK(ctx) \
-do { \
- struct vbo_save_context *save = &vbo_context(ctx)->save; \
- \
- if (save->vert_count || save->prim_count) \
- _save_compile_vertex_list( ctx ); \
- \
- _save_copy_to_current( ctx ); \
- _save_reset_vertex( ctx ); \
- _save_reset_counters( ctx ); \
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \
- ctx->Driver.SaveNeedFlush = 0; \
-} while (0)
+static void DO_FALLBACK( GLcontext *ctx )
+{
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+
+ if (save->vert_count || save->prim_count) {
+ GLint i = save->prim_count - 1;
+
+ /* Close off in-progress primitive.
+ */
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+
+ /* Need to replay this display list with loopback,
+ * unfortunately, otherwise this primitive won't be handled
+ * properly:
+ */
+ save->dangling_attr_ref = 1;
+
+ _save_compile_vertex_list( ctx );
+ }
+
+ _save_copy_to_current( ctx );
+ _save_reset_vertex( ctx );
+ _save_reset_counters( ctx );
+ _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ ctx->Driver.SaveNeedFlush = 0;
+}
static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
{
@@ -1146,14 +1160,14 @@ static void vbo_print_vertex_list( GLcontext *ctx, void *data )
for (i = 0 ; i < node->prim_count ; i++) {
struct _mesa_prim *prim = &node->prim[i];
- _mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
- i,
- _mesa_lookup_enum_by_nr(prim->mode),
- prim->weak ? " (weak)" : "",
- prim->start,
- prim->start + prim->count,
- (prim->begin) ? "BEGIN" : "(wrap)",
- (prim->end) ? "END" : "(wrap)");
+ _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ (prim->begin) ? "BEGIN" : "(wrap)",
+ (prim->end) ? "END" : "(wrap)");
}
}