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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/vbo/vbo_save.h
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r--src/mesa/vbo/vbo_save.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 82ba6c8afe7..f5a407ced14 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -117,7 +117,7 @@ struct vbo_save_primitive_store {
struct vbo_save_context {
- GLcontext *ctx;
+ struct gl_context *ctx;
GLvertexformat vtxfmt;
struct gl_client_array arrays[VBO_ATTRIB_MAX];
const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
@@ -155,13 +155,13 @@ struct vbo_save_context {
#if FEATURE_dlist
-void vbo_save_init( GLcontext *ctx );
-void vbo_save_destroy( GLcontext *ctx );
-void vbo_save_fallback( GLcontext *ctx, GLboolean fallback );
+void vbo_save_init( struct gl_context *ctx );
+void vbo_save_destroy( struct gl_context *ctx );
+void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback );
/* save_loopback.c:
*/
-void vbo_loopback_vertex_list( GLcontext *ctx,
+void vbo_loopback_vertex_list( struct gl_context *ctx,
const GLfloat *buffer,
const GLubyte *attrsz,
const struct _mesa_prim *prim,
@@ -171,26 +171,26 @@ void vbo_loopback_vertex_list( GLcontext *ctx,
/* Callbacks:
*/
-void vbo_save_EndList( GLcontext *ctx );
-void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode );
-void vbo_save_EndCallList( GLcontext *ctx );
-void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *list );
-void vbo_save_SaveFlushVertices( GLcontext *ctx );
-GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode );
+void vbo_save_EndList( struct gl_context *ctx );
+void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode );
+void vbo_save_EndCallList( struct gl_context *ctx );
+void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list );
+void vbo_save_SaveFlushVertices( struct gl_context *ctx );
+GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode );
-void vbo_save_playback_vertex_list( GLcontext *ctx, void *data );
+void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
void vbo_save_api_init( struct vbo_save_context *save );
#else /* FEATURE_dlist */
static INLINE void
-vbo_save_init( GLcontext *ctx )
+vbo_save_init( struct gl_context *ctx )
{
}
static INLINE void
-vbo_save_destroy( GLcontext *ctx )
+vbo_save_destroy( struct gl_context *ctx )
{
}