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authorBrian <[email protected]>2009-01-31 11:57:22 -0700
committerBrian <[email protected]>2009-01-31 12:11:28 -0700
commit446abc2799a143c32c4c48472f3f964f9288a623 (patch)
treee7bef7068075a563bffd28f464320a362cefc7ff /src/mesa/vbo/vbo_save.h
parent7721bf267b64ef28376f07daae7713814e91af35 (diff)
mesa: display list clean-ups
Rename some structs and fields to be more consistant with the rest of mesa.
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r--src/mesa/vbo/vbo_save.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index b7e9baabf81..7dda54af48b 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -166,7 +166,7 @@ void vbo_loopback_vertex_list( GLcontext *ctx,
void vbo_save_EndList( GLcontext *ctx );
void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode );
void vbo_save_EndCallList( GLcontext *ctx );
-void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
+void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *list );
void vbo_save_SaveFlushVertices( GLcontext *ctx );
GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode );