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author | Mathias Fröhlich <[email protected]> | 2018-02-25 18:01:07 +0100 |
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committer | Mathias Fröhlich <[email protected]> | 2018-03-01 04:06:23 +0100 |
commit | f7178d677ca6a072455ff45b328b1078175a93b6 (patch) | |
tree | 4d3c4c0d5e44563f2e6ddcd78c11d3b899a1c4af /src/mesa/vbo/vbo_save.h | |
parent | 1cc3516a1105c90214b2e3465421681f64699a7f (diff) |
vbo: Use a local variable for the dlist offsets.
The master value is now stored inside the VAO already present in
struct vbo_save_vertex_list. Remove the unneeded copy from dlist storage.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 414a477f31c..14ac831ffd7 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -64,7 +64,6 @@ struct vbo_save_vertex_list { GLbitfield64 enabled; /**< mask of enabled vbo arrays. */ GLubyte attrsz[VBO_ATTRIB_MAX]; GLenum16 attrtype[VBO_ATTRIB_MAX]; - GLuint offsets[VBO_ATTRIB_MAX]; GLuint vertex_size; /**< size in GLfloats */ struct gl_vertex_array_object *VAO[VP_MODE_MAX]; |