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authorMarek Olšák <[email protected]>2015-09-27 21:28:22 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:08 +0200
commit4b8bb2f559b75c953e87c7b6bda17b155a87df15 (patch)
treebefb961ff2ce47475179397a1f7db0e7ba32e298 /src/mesa/vbo/vbo_save.h
parent72a5dff9cbc9ec9edee9e9ef539e4cb3f9051903 (diff)
mesa: remove Driver.SaveFlushVertices
Nothing overrides it. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r--src/mesa/vbo/vbo_save.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 5b1ac81771e..465c314a930 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -179,7 +179,6 @@ void vbo_save_EndList( struct gl_context *ctx );
void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode );
void vbo_save_EndCallList( struct gl_context *ctx );
void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list );
-void vbo_save_SaveFlushVertices( struct gl_context *ctx );
GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode );
void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );