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authorMathias Fröhlich <[email protected]>2018-02-25 18:01:07 +0100
committerMathias Fröhlich <[email protected]>2018-03-01 04:06:23 +0100
commit6dd3e98c213f8c82a934c49eb369e88f5a648f19 (patch)
tree4abe62925e9799ca2699b2730d6737e6d1e078f9 /src/mesa/vbo/vbo_save.h
parent95b4be4f29fab106cee715dd96657be044e54654 (diff)
vbo: Remove vbo_save_vertex_list::attrsz.
Is not used anymore on replay, move the last use in display list compilation to the original array in the display list compiler. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r--src/mesa/vbo/vbo_save.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 3ccbfac7e28..cbf73892ee1 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -61,7 +61,6 @@ struct vbo_save_copied_vtx {
* compiled using the fallback opcode mechanism provided by dlist.c.
*/
struct vbo_save_vertex_list {
- GLubyte attrsz[VBO_ATTRIB_MAX];
GLuint vertex_size; /**< size in GLfloats */
struct gl_vertex_array_object *VAO[VP_MODE_MAX];