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authorBrian Paul <[email protected]>2018-01-12 09:18:32 -0700
committerBrian Paul <[email protected]>2018-01-17 11:17:56 -0700
commitb04195b9591604cbdf148781399c2253ccb73f14 (patch)
treec2f1834296384688cfbfca76b2551c78aef954c4 /src/mesa/vbo/vbo_save.h
parent213bef62c31ed365253a1f3f6714290b8013051a (diff)
vbo: rename vbo_save_vertex_store::buffer to buffer_map
To match other parts of the VBO code and make things easier to understand. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r--src/mesa/vbo/vbo_save.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 8240261f02c..5eed3aeb740 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -108,7 +108,7 @@ struct vbo_save_vertex_list {
*/
struct vbo_save_vertex_store {
struct gl_buffer_object *bufferobj;
- fi_type *buffer;
+ fi_type *buffer_map;
GLuint used;
GLuint refcount;
};