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authorBrian Paul <[email protected]>2018-01-17 15:46:28 -0700
committerBrian Paul <[email protected]>2018-01-24 10:12:49 -0700
commit8b3cb7c651eeed66e4c6cc719918c4dd792cf9e1 (patch)
treebce085e25fc6374219b696c9bc1e3841cbae5c92 /src/mesa/vbo/vbo_save.h
parent67ebde19d427dca68d5c11a3b7126462bf5b6c93 (diff)
vbo: fix, add comment in vbo_save.h
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r--src/mesa/vbo/vbo_save.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 274d667be78..04b9e388f41 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -88,7 +88,7 @@ struct vbo_save_vertex_list {
/**
- * Is the vertex lists's buffer offset an exact multiple of the
+ * Is the vertex list's buffer offset an exact multiple of the
* vertex size (in bytes)? This is used to check for a vertex array /
* drawing optimization.
*/
@@ -123,7 +123,7 @@ aligned_vertex_buffer_offset(const struct vbo_save_vertex_list *node)
struct vbo_save_vertex_store {
struct gl_buffer_object *bufferobj;
fi_type *buffer_map;
- GLuint used;
+ GLuint used; /**< Number of 4-byte words used in buffer */
GLuint refcount;
};