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authorMathias Fröhlich <[email protected]>2018-02-25 18:01:07 +0100
committerMathias Fröhlich <[email protected]>2018-03-01 04:06:23 +0100
commit4c232dc721645c147c864f102268a52c9536096d (patch)
tree96067e198bc2ac0f35dcb9c8e4fccd1d9394ce29 /src/mesa/vbo/vbo_save.h
parent478a9bc7bb6870993e2a8df97b2dab1d4e45a723 (diff)
vbo: Remove vbo_save_vertex_list::vertex_size.
Like before use local variables from compile_vertex_list instead. Remove vertex_size from struct vbo_save_vertex_list. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r--src/mesa/vbo/vbo_save.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index a9834d6e6d4..b158c077957 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -61,7 +61,6 @@ struct vbo_save_copied_vtx {
* compiled using the fallback opcode mechanism provided by dlist.c.
*/
struct vbo_save_vertex_list {
- GLuint vertex_size; /**< size in GLfloats */
struct gl_vertex_array_object *VAO[VP_MODE_MAX];
/* Copy of the final vertex from node->vertex_store->bufferobj.