diff options
author | Mathias Fröhlich <[email protected]> | 2018-02-25 18:01:07 +0100 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2018-03-01 04:06:23 +0100 |
commit | 478a9bc7bb6870993e2a8df97b2dab1d4e45a723 (patch) | |
tree | ed9ff58028f28cd40953f8a5d00246dc82e34e71 /src/mesa/vbo/vbo_save.h | |
parent | bfa8d8e5bf5a2f2f5b727acde0b4dad34d0c4210 (diff) |
vbo: Remove vbo_save_vertex_list::buffer_offset.
The buffer_offset is used in aligned_vertex_buffer_offset.
But now that most of these decisions are done in compile_vertex_list
we can work on local variables instead of struct members in the
display list code. Clean that up and remove buffer_offset.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 51ca3c2614d..a9834d6e6d4 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -70,7 +70,6 @@ struct vbo_save_vertex_list { */ fi_type *current_data; - GLuint buffer_offset; /**< in bytes */ GLuint vertex_count; /**< number of vertices in this list */ GLuint wrap_count; /* number of copied vertices at start */ @@ -82,19 +81,6 @@ struct vbo_save_vertex_list { /** - * Is the vertex list's buffer offset an exact multiple of the - * vertex size (in bytes)? This is used to check for a vertex array / - * drawing optimization. - */ -static inline bool -aligned_vertex_buffer_offset(const struct vbo_save_vertex_list *node) -{ - unsigned vertex_size = node->vertex_size * sizeof(GLfloat); /* in bytes */ - return vertex_size != 0 && node->buffer_offset % vertex_size == 0; -} - - -/** * Return the stride in bytes of the display list node. */ static inline GLsizei |