diff options
author | Brian Paul <[email protected]> | 2016-10-26 09:33:49 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-10-28 09:25:30 -0700 |
commit | c538846e313c43858fb118db012b592513c0ed29 (patch) | |
tree | 6135053f2f97c58a680462a523471db4b3095802 /src/mesa/vbo/vbo_save.h | |
parent | 161db1335b8dd1f3e2a9abbe82d3b8921d2da314 (diff) |
mesa: rename gl_client_array -> gl_vertex_array
The term "client array" is a legacy thing dating back to the pre-VBO
era when _all_ vertex arrays lived in client memory.
Nowadays, it only contains vertex array state which is derived from
gl_array_attributes and gl_vertex_buffer_binding. It's used by the
VBO module and some drivers.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index d1d7fb07395..485b7b17c70 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -124,8 +124,8 @@ struct vbo_save_context { struct gl_context *ctx; GLvertexformat vtxfmt; GLvertexformat vtxfmt_noop; /**< Used if out_of_memory is true */ - struct gl_client_array arrays[VBO_ATTRIB_MAX]; - const struct gl_client_array *inputs[VBO_ATTRIB_MAX]; + struct gl_vertex_array arrays[VBO_ATTRIB_MAX]; + const struct gl_vertex_array *inputs[VBO_ATTRIB_MAX]; GLbitfield64 enabled; /**< mask of enabled vbo arrays. */ GLubyte attrsz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ |