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authorBrian Paul <[email protected]>2013-10-11 09:20:56 -0600
committerBrian Paul <[email protected]>2013-10-11 17:07:44 -0600
commitffe529352b9648b9a0c54d20fbe79c2d04b98ed5 (patch)
tree4a84ddedc507d134d25b3e9be68180daa3cd9e47 /src/mesa/vbo/vbo_save.h
parent2a429f9d9c3ef3f5ec5e4946c5b20b24738fa789 (diff)
vbo: assorted minor clean-ups
Use GL_TRUE/FALSE instead of 1/0. Remove extraneous parentheses. Remove trailing whitespace.
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r--src/mesa/vbo/vbo_save.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index aa075bb31a1..a810bef5784 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -63,7 +63,7 @@ struct vbo_save_copied_vtx {
struct vbo_save_vertex_list {
GLubyte attrsz[VBO_ATTRIB_MAX];
GLenum attrtype[VBO_ATTRIB_MAX];
- GLuint vertex_size;
+ GLuint vertex_size; /**< size in GLfloats */
/* Copy of the final vertex from node->vertex_store->bufferobj.
* Keep this in regular (non-VBO) memory to avoid repeated