diff options
author | Keith Whitwell <[email protected]> | 2009-03-03 10:46:12 +0000 |
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committer | Keith Whitwell <[email protected]> | 2009-03-03 10:46:12 +0000 |
commit | c4d1f4607abf3dfbcfcffc5c67bb89d420d3381a (patch) | |
tree | cac8b185bf1508083360e7d4a204b4e1877a4f8d /src/mesa/vbo/vbo_save.h | |
parent | eb8a1d96424cb732b0a723cb1fdba90958d24e16 (diff) |
vbo: use MapBufferRange where available
Previously would have to allocate a new VBO after firing a draw command
as subsequent call to Map() on old VBO might block if the driver had
submitted the commands to hardware.
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index b7e9baabf81..de8fa193046 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -130,7 +130,7 @@ struct vbo_save_context { struct vbo_save_vertex_store *vertex_store; struct vbo_save_primitive_store *prim_store; - GLfloat *vbptr; /* cursor, points into buffer */ + GLfloat *buffer_ptr; /* cursor, points into buffer */ GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current values */ GLfloat *attrptr[VBO_ATTRIB_MAX]; GLuint vert_count; |