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author | Brian Paul <[email protected]> | 2016-02-19 08:51:51 -0700 |
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committer | Brian Paul <[email protected]> | 2016-02-19 08:51:51 -0700 |
commit | 44f48fead5ba62a7e5b12bbadafa2c393a5329aa (patch) | |
tree | a25d6c534337f36588fa102f99ae9043be63ea2d /src/mesa/vbo/vbo_save.h | |
parent | 71dcc067a56e76246841ae9208893db186d4b73e (diff) |
st/mesa: implement a simple cache for glDrawPixels
Instead of discarding the texture we created, keep it around in case
the next glDrawPixels draws the same image again. This is intended
to help application which draw the same image several times in a row,
either within a frame or subsequent frames.
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
0 files changed, 0 insertions, 0 deletions