diff options
author | Brian Paul <[email protected]> | 2012-02-07 13:08:53 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-02-09 08:18:50 -0700 |
commit | 781f84a3c2f7a06cb9e6cc44b8d5d08b39577c25 (patch) | |
tree | aaea2a928d53df2ccc60332216b4b2cb65ac368e /src/mesa/vbo/vbo_save.h | |
parent | 8b4f7b0672d663273310fffa9490ad996f5b914a (diff) |
vbo: unmap vertex store before executing lists
We don't want our VBOs mapped when we're drawing. This change checks
if the vertex store VBO is mapped before we execute a list, unmaps it,
then remaps it after drawing. This situation pops up when building a
nested display list in GL_COMPILE_AND_EXECUTE mode.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.h')
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 4d4a5bf1710..0b4d563a70e 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -187,6 +187,14 @@ void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data ); void vbo_save_api_init( struct vbo_save_context *save ); +GLfloat * +vbo_save_map_vertex_store(struct gl_context *ctx, + struct vbo_save_vertex_store *vertex_store); + +void +vbo_save_unmap_vertex_store(struct gl_context *ctx, + struct vbo_save_vertex_store *vertex_store); + #else /* FEATURE_dlist */ static inline void |