diff options
author | Mathias Fröhlich <[email protected]> | 2018-10-29 06:13:19 +0100 |
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committer | Mathias Fröhlich <[email protected]> | 2018-11-01 06:08:49 +0100 |
commit | 5b41504f66bbe7090ce77d70b17fc3fc36c50533 (patch) | |
tree | d17796ce52afba7d705c271f370ccd292097cddd /src/mesa/vbo/vbo_save.c | |
parent | 075f92b2b7f7b927c37493e5ad399901a0338dd8 (diff) |
vbo: Remove unused vbo_save_fallback function.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.c')
-rw-r--r-- | src/mesa/vbo/vbo_save.c | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c index 73bc49a24bf..7e77123ba8c 100644 --- a/src/mesa/vbo/vbo_save.c +++ b/src/mesa/vbo/vbo_save.c @@ -71,18 +71,3 @@ void vbo_save_destroy( struct gl_context *ctx ) save->vertex_store = NULL; } } - - - - -/* Note that this can occur during the playback of a display list: - */ -void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback ) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - if (fallback) - save->replay_flags |= VBO_SAVE_FALLBACK; - else - save->replay_flags &= ~VBO_SAVE_FALLBACK; -} |