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authorMathias Fröhlich <[email protected]>2018-10-29 06:13:19 +0100
committerMathias Fröhlich <[email protected]>2018-11-01 06:08:49 +0100
commit5b41504f66bbe7090ce77d70b17fc3fc36c50533 (patch)
treed17796ce52afba7d705c271f370ccd292097cddd /src/mesa/vbo/vbo_save.c
parent075f92b2b7f7b927c37493e5ad399901a0338dd8 (diff)
vbo: Remove unused vbo_save_fallback function.
Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.c')
-rw-r--r--src/mesa/vbo/vbo_save.c15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c
index 73bc49a24bf..7e77123ba8c 100644
--- a/src/mesa/vbo/vbo_save.c
+++ b/src/mesa/vbo/vbo_save.c
@@ -71,18 +71,3 @@ void vbo_save_destroy( struct gl_context *ctx )
save->vertex_store = NULL;
}
}
-
-
-
-
-/* Note that this can occur during the playback of a display list:
- */
-void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
-{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
-
- if (fallback)
- save->replay_flags |= VBO_SAVE_FALLBACK;
- else
- save->replay_flags &= ~VBO_SAVE_FALLBACK;
-}