diff options
author | Brian Paul <[email protected]> | 2011-11-03 17:40:56 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-11-03 17:41:08 -0600 |
commit | df73a70fbab40fe18e127bc614a9f4cb9e5ed006 (patch) | |
tree | aa563bc354b2d65ecb24838766606c2b108105f9 /src/mesa/vbo/vbo_save.c | |
parent | 022e270b1b972b6d04890f1ac1fc2a4a4ed03ff7 (diff) |
svga: use the draw-module's sprite stage depending on FS inputs
If we're drawing sprites and the fragment shader needs both auto-
generated texcoords and user-defined varying vars we need to use
this fallback path.
The reason is when we enable auto texcoord generation, it gets
enabled for all texcoord sets. And that clobbers the user-defined
varying vars.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_save.c')
0 files changed, 0 insertions, 0 deletions