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authorEric Anholt <[email protected]>2011-06-17 13:17:34 -0700
committerEric Anholt <[email protected]>2011-06-23 13:43:23 -0700
commitd631c19db47181129811080bfa772b210d762d4d (patch)
tree30c795fd20246373a5a07008b2e7e749bb796d43 /src/mesa/vbo/vbo_rebase.c
parent8f28c05d07c7a1919c938d81b5f524aed2c60228 (diff)
vbo: Don't discount stride == 0 for testing all varyings in VBOs.
In fixed function, stride == 0 (e.g. glColor4f() outside of the draw call) would get turned into uniform inputs, which is why it was ignored originally in this test. For shaders, drivers end up seeing a need to upload stride == 0 data, and get confused by needing to upload when vbo_all_varyings_in_vbos() returned true. In the 965 driver case, it wouldn't bother to compute the min/max index, and uploaded nothing if the min/max wasn't known. We've talked about removing the ff stride=0-into-uniforms code, so this check shouldn't be missed once that's gone. Fixes ARB_vertex_buffer_object/mixed-immediate-and-vbo Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37934 Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_rebase.c')
-rw-r--r--src/mesa/vbo/vbo_rebase.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index 15e5895e95a..1de290ff602 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -78,8 +78,7 @@ GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
- if (arrays[i]->StrideB &&
- arrays[i]->BufferObj->Name == 0)
+ if (arrays[i]->BufferObj->Name == 0)
return GL_FALSE;
return GL_TRUE;