diff options
author | Eric Anholt <[email protected]> | 2010-10-12 14:39:12 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-10-12 15:17:35 -0700 |
commit | 43873b53c4d15f10f0321c770b1b8bd537cc226d (patch) | |
tree | d2c61e9c7c0d6565a2f5393c5f3a17f7c70da856 /src/mesa/vbo/vbo_rebase.c | |
parent | 3316a542050182d159ed5e5e07aa62839f293b69 (diff) |
i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.
There was a check to only do the rebase if we didn't have everything
in VBOs, but nexuiz apparently hands us a mix of VBOs and arrays,
resulting in blocking on the GPU to do a rebase.
Improves nexuiz 800x600, high-settings performance on my Ironlake 41%
(+/- 1.3%), from 14.0fps to 19.7fps.
Diffstat (limited to 'src/mesa/vbo/vbo_rebase.c')
-rw-r--r-- | src/mesa/vbo/vbo_rebase.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index ff7c7a6b0d5..e75253f8626 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -85,6 +85,18 @@ GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ) return GL_TRUE; } +GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] ) +{ + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + if (arrays[i]->StrideB && + arrays[i]->BufferObj->Name != 0) + return GL_TRUE; + + return GL_FALSE; +} + /* Adjust primitives, indices and vertex definitions so that min_index * becomes zero. There are lots of reasons for wanting to do this, eg: * |