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authorChristoph Bumiller <[email protected]>2013-04-05 12:12:08 +0200
committerChris Forbes <[email protected]>2013-11-25 22:01:35 +1300
commit80ac616fca709ab10f7aae062d96ec18d05097a7 (patch)
treeb144d9b4029a3ded710cbfe73d5c0dcf5f617ab9 /src/mesa/vbo/vbo_rebase.c
parenteb0892b4b115a36ffb9f0904e418ec62a182427c (diff)
mesa: add indirect drawing buffer parameter to draw functions
Split from patch implementing ARB_draw_indirect. v2: Const-qualify the struct gl_buffer_object *indirect argument. v3: Fix up some more draw calls for new argument. v4: Fix up rebase conflicts in i965. v5: Undo const-qualification Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_rebase.c')
-rw-r--r--src/mesa/vbo/vbo_rebase.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index e8258727b2d..f63c473752b 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -237,7 +237,7 @@ void vbo_rebase_prims( struct gl_context *ctx,
GL_TRUE,
0,
max_index - min_index,
- NULL );
+ NULL, NULL );
ctx->Array._DrawArrays = saved_arrays;
ctx->NewDriverState |= ctx->DriverFlags.NewArray;