diff options
author | Marek Olšák <[email protected]> | 2014-02-06 19:24:23 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-02-25 16:07:33 +0100 |
commit | dca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch) | |
tree | 8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/vbo/vbo_rebase.c | |
parent | 86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff) |
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_rebase.c')
-rw-r--r-- | src/mesa/vbo/vbo_rebase.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index c700621cef2..f3fe5f75708 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -157,15 +157,16 @@ void vbo_rebase_prims( struct gl_context *ctx, } else if (ib) { /* Unfortunately need to adjust each index individually. */ - GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer; + GLboolean map_ib = ib->obj->Name && + !ib->obj->Mappings[MAP_INTERNAL].Pointer; void *ptr; if (map_ib) ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT, - ib->obj); + ib->obj, MAP_INTERNAL); - ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr); /* Some users might prefer it if we translated elements to * GLuints here. Others wouldn't... @@ -183,7 +184,7 @@ void vbo_rebase_prims( struct gl_context *ctx, } if (map_ib) - ctx->Driver.UnmapBuffer(ctx, ib->obj); + ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); tmp_ib.obj = ctx->Shared->NullBufferObj; tmp_ib.ptr = tmp_indices; |