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authorMathias Fröhlich <[email protected]>2018-02-03 10:44:10 +0100
committerMathias Fröhlich <[email protected]>2018-02-23 05:33:40 +0100
commitce3d2421a0bc0dd2e99fa6a54a127ca5fc57ba15 (patch)
treec8985d19bd23aad81824279bfd6324124139c9c3 /src/mesa/vbo/vbo_private.h
parent60c3ca1b2399804257cad394267ca740017361c6 (diff)
vbo: Remove get_vp_mode() and enum vp_mode.
Is now unused. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_private.h')
-rw-r--r--src/mesa/vbo/vbo_private.h27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index e44a521b117..49922892e5e 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -69,33 +69,6 @@ vbo_context(struct gl_context *ctx)
/**
- * Current vertex processing mode: fixed function vs. shader.
- * In reality, fixed function is probably implemented by a shader but that's
- * not what we care about here.
- */
-enum vp_mode {
- VP_FF, /**< legacy / fixed function */
- VP_SHADER, /**< ARB vertex program or GLSL vertex shader */
- VP_MODE_MAX /**< for sizing arrays */
-};
-
-
-/**
- * Get current vertex processing mode (fixed function vs. shader).
- */
-static inline enum vp_mode
-get_vp_mode( struct gl_context *ctx )
-{
- if (!ctx->VertexProgram._Current)
- return VP_FF;
- else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
- return VP_FF;
- else
- return VP_SHADER;
-}
-
-
-/**
* Array to apply the fixed function material aliasing map to
* an attribute value used in vbo processing inputs to an attribute
* as they appear in the vao.