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authorMathias Fröhlich <[email protected]>2018-03-04 18:15:53 +0100
committerMathias Fröhlich <[email protected]>2018-03-10 07:33:51 +0100
commit64d2a20480547d5897fd9d7b8fd306f2625138cb (patch)
tree15d831310fe0a2e2ff7d3c58eac8fceecc738f15 /src/mesa/vbo/vbo_private.h
parentd62f0df3541ab9ee7a4999f0ecedc52f8d1ab8cc (diff)
mesa: Make gl_vertex_array contain pointers to first order VAO members.
Instead of keeping a copy of the vertex array content in struct gl_vertex_array only keep pointers to the first order information originaly in the VAO. For that represent the current values by struct gl_array_attributes and struct gl_vertex_buffer_binding. v2: Change comments. Remove gl... prefix from variables except in the i965 directory where it was like that before. Reindent because of that. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_private.h')
-rw-r--r--src/mesa/vbo/vbo_private.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index 1f3d31f577a..112a4605c7b 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -44,7 +44,8 @@ struct _mesa_prim;
struct vbo_context {
- struct gl_vertex_array currval[VBO_ATTRIB_MAX];
+ struct gl_vertex_buffer_binding binding;
+ struct gl_array_attributes current[VBO_ATTRIB_MAX];
/* The array of inputs used for _DrawVAO draws. */
struct vbo_inputs draw_arrays;