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authorBrian Paul <[email protected]>2018-01-24 09:14:35 -0700
committerBrian Paul <[email protected]>2018-01-29 08:35:14 -0700
commit0d044f7d619c56c67d8235312363d93e2362248f (patch)
tree14c151223842438d386f5369075b007f44d4c377 /src/mesa/vbo/vbo_private.h
parentd9894ede02d13735c62da3e0ace9e9c647e2956a (diff)
mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()
The arrays specified by ctx->Array._DrawArrays are used for all vertex drawing via vbo_context::draw_prims(). Different arrays are used for immediate mode, vertex arrays, display lists, etc. Changing from one to another requires updating derived/driver array state. Before, we indirectly specifid the arrays with the gl_draw_method values. Now we just directly specify the arrays instead. This is simpler and will allow a subsequent display list optimization. In the future, it might make sense to get rid of ctx->Array._DrawArrays entirely and just pass the arrays as another parameter to vbo_context::draw_prims(). Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_private.h')
-rw-r--r--src/mesa/vbo/vbo_private.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index d78593c7fa2..7c1e3c481f1 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -99,43 +99,6 @@ get_vp_mode( struct gl_context *ctx )
/**
- * This is called by glBegin, glDrawArrays and glDrawElements (and
- * variations of those calls). When we transition from immediate mode
- * drawing to array drawing we need to invalidate the array state.
- *
- * glBegin/End builds vertex arrays. Those arrays may look identical
- * to glDrawArrays arrays except that the position of the elements may
- * be different. For example, arrays of (position3v, normal3f) vs. arrays
- * of (normal3f, position3f). So we need to make sure we notify drivers
- * that arrays may be changing.
- */
-static inline void
-vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
-{
- struct gl_context *ctx = vbo->exec.ctx;
-
- if (ctx->Array.DrawMethod != method) {
- switch (method) {
- case DRAW_ARRAYS:
- ctx->Array._DrawArrays = vbo->exec.array.inputs;
- break;
- case DRAW_BEGIN_END:
- ctx->Array._DrawArrays = vbo->exec.vtx.inputs;
- break;
- case DRAW_DISPLAY_LIST:
- ctx->Array._DrawArrays = vbo->save.inputs;
- break;
- default:
- unreachable("Bad VBO drawing method");
- }
-
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- ctx->Array.DrawMethod = method;
- }
-}
-
-
-/**
* Return if format is integer. The immediate mode commands only emit floats
* for non-integer types, thus everything else is integer.
*/