diff options
author | Marek Olšák <[email protected]> | 2014-02-06 19:24:23 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-02-25 16:07:33 +0100 |
commit | dca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch) | |
tree | 8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/vbo/vbo_primitive_restart.c | |
parent | 86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff) |
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_primitive_restart.c')
-rw-r--r-- | src/mesa/vbo/vbo_primitive_restart.c | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/vbo/vbo_primitive_restart.c b/src/mesa/vbo/vbo_primitive_restart.c index 9c30554314c..25c89669ccf 100644 --- a/src/mesa/vbo/vbo_primitive_restart.c +++ b/src/mesa/vbo/vbo_primitive_restart.c @@ -177,7 +177,7 @@ vbo_sw_primitive_restart(struct gl_context *ctx, struct _mesa_prim temp_prim; struct vbo_context *vbo = vbo_context(ctx); vbo_draw_func draw_prims_func = vbo->draw_prims; - GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer; + GLboolean map_ib = ib->obj->Name && !ib->obj->Mappings[MAP_INTERNAL].Pointer; void *ptr; /* If there is an indirect buffer, map it and extract the draw params */ @@ -186,7 +186,7 @@ vbo_sw_primitive_restart(struct gl_context *ctx, struct _mesa_index_buffer new_ib = *ib; const uint32_t *indirect_params; if (!ctx->Driver.MapBufferRange(ctx, 0, indirect->Size, GL_MAP_READ_BIT, - indirect)) { + indirect, MAP_INTERNAL)) { /* something went wrong with mapping, give up */ _mesa_error(ctx, GL_OUT_OF_MEMORY, @@ -195,8 +195,9 @@ vbo_sw_primitive_restart(struct gl_context *ctx, } assert(nr_prims == 1); - indirect_params = (const uint32_t *) ADD_POINTERS(indirect->Pointer, - new_prim.indirect_offset); + indirect_params = (const uint32_t *) + ADD_POINTERS(indirect->Mappings[MAP_INTERNAL].Pointer, + new_prim.indirect_offset); new_prim.is_indirect = 0; new_prim.count = indirect_params[0]; @@ -210,7 +211,7 @@ vbo_sw_primitive_restart(struct gl_context *ctx, prims = &new_prim; ib = &new_ib; - ctx->Driver.UnmapBuffer(ctx, indirect); + ctx->Driver.UnmapBuffer(ctx, indirect, MAP_INTERNAL); } /* Find the sub-primitives. These are regions in the index buffer which @@ -218,17 +219,17 @@ vbo_sw_primitive_restart(struct gl_context *ctx, */ if (map_ib) { ctx->Driver.MapBufferRange(ctx, 0, ib->obj->Size, GL_MAP_READ_BIT, - ib->obj); + ib->obj, MAP_INTERNAL); } - ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr); sub_prims = find_sub_primitives(ptr, vbo_sizeof_ib_type(ib->type), 0, ib->count, restart_index, &num_sub_prims); if (map_ib) { - ctx->Driver.UnmapBuffer(ctx, ib->obj); + ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); } /* Loop over the primitives, and use the located sub-primitives to draw |