diff options
author | Nicolai Hähnle <[email protected]> | 2016-01-11 14:54:53 -0500 |
---|---|---|
committer | Nicolai Hähnle <[email protected]> | 2016-02-03 14:03:49 +0100 |
commit | 6b057f8ecc43be2e190e53599bdd6b8cc96b6f19 (patch) | |
tree | ff6dcf3039d870a4a6089a86b2c1e3009d72befb /src/mesa/vbo/vbo_minmax_index.c | |
parent | 1a570d96a606249ba406da50a61e2eabb88c77ac (diff) |
vbo: cache/memoize the result of vbo_get_minmax_indices (v3)
Some games developers are unaware that an index buffer in a VBO still needs
to be read by the CPU if some varying data comes from a user pointer (unless
glDrawRangeElements and friends are used). This is particularly bad when
they tell us that the index buffer should live in VRAM.
This cache helps, e.g. lifting This War Of Mine (a particularly bad
offender) from under 10fps to slightly over 20fps on a Carrizo.
Note that there is nothing prohibiting a user from rendering from multiple
threads simultaneously with the same index buffer, hence the locking. (The
internal buffer map taken for the buffer still leads to a race, but at least
the locks are a move in the right direction.)
v2: disable the cache on USAGE_TEXTURE_BUFFER as well (Chris Forbes)
v3:
- use bool instead of GLboolean for MinMaxCacheDirty (Ian Romanick)
- replace the sticky USAGE_PERSISTENT_WRITE_MAP bit by a direct
AccessFlags check
Reviewed-by: Chris Forbes <[email protected]> (v2)
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_minmax_index.c')
-rw-r--r-- | src/mesa/vbo/vbo_minmax_index.c | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_minmax_index.c b/src/mesa/vbo/vbo_minmax_index.c index b43ed983676..1aabab3434f 100644 --- a/src/mesa/vbo/vbo_minmax_index.c +++ b/src/mesa/vbo/vbo_minmax_index.c @@ -32,6 +32,167 @@ #include "main/macros.h" #include "main/sse_minmax.h" #include "x86/common_x86_asm.h" +#include "util/hash_table.h" + + +struct minmax_cache_key { + GLintptr offset; + GLuint count; + GLenum type; +}; + + +struct minmax_cache_entry { + struct minmax_cache_key key; + GLuint min; + GLuint max; +}; + + +static uint32_t +vbo_minmax_cache_hash(const struct minmax_cache_key *key) +{ + return _mesa_hash_data(key, sizeof(*key)); +} + + +static bool +vbo_minmax_cache_key_equal(const struct minmax_cache_key *a, + const struct minmax_cache_key *b) +{ + return (a->offset == b->offset) && (a->count == b->count) && (a->type == b->type); +} + + +static void +vbo_minmax_cache_delete_entry(struct hash_entry *entry) +{ + free(entry->data); +} + + +static GLboolean +vbo_use_minmax_cache(struct gl_buffer_object *bufferObj) +{ + if (bufferObj->UsageHistory & (USAGE_TEXTURE_BUFFER | + USAGE_ATOMIC_COUNTER_BUFFER | + USAGE_SHADER_STORAGE_BUFFER | + USAGE_TRANSFORM_FEEDBACK_BUFFER | + USAGE_PIXEL_PACK_BUFFER)) + return GL_FALSE; + + if ((bufferObj->Mappings[MAP_USER].AccessFlags & + (GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT)) == + (GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT)) + return GL_FALSE; + + return GL_TRUE; +} + + +void +vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj) +{ + _mesa_hash_table_destroy(bufferObj->MinMaxCache, vbo_minmax_cache_delete_entry); + bufferObj->MinMaxCache = NULL; +} + + +static GLboolean +vbo_get_minmax_cached(struct gl_buffer_object *bufferObj, + GLenum type, GLintptr offset, GLuint count, + GLuint *min_index, GLuint *max_index) +{ + GLboolean found = GL_FALSE; + struct minmax_cache_key key; + uint32_t hash; + struct hash_entry *result; + + if (!bufferObj->MinMaxCache) + return GL_FALSE; + if (!vbo_use_minmax_cache(bufferObj)) + return GL_FALSE; + + mtx_lock(&bufferObj->Mutex); + + if (bufferObj->MinMaxCacheDirty) { + _mesa_hash_table_clear(bufferObj->MinMaxCache, vbo_minmax_cache_delete_entry); + bufferObj->MinMaxCacheDirty = false; + goto out; + } + + key.type = type; + key.offset = offset; + key.count = count; + hash = vbo_minmax_cache_hash(&key); + result = _mesa_hash_table_search_pre_hashed(bufferObj->MinMaxCache, hash, &key); + if (result) { + struct minmax_cache_entry *entry = result->data; + *min_index = entry->min; + *max_index = entry->max; + found = GL_TRUE; + } + +out: + mtx_unlock(&bufferObj->Mutex); + return found; +} + + +static void +vbo_minmax_cache_store(struct gl_context *ctx, + struct gl_buffer_object *bufferObj, + GLenum type, GLintptr offset, GLuint count, + GLuint min, GLuint max) +{ + struct minmax_cache_entry *entry; + struct hash_entry *table_entry; + uint32_t hash; + + if (!vbo_use_minmax_cache(bufferObj)) + return; + + mtx_lock(&bufferObj->Mutex); + + if (!bufferObj->MinMaxCache) { + bufferObj->MinMaxCache = + _mesa_hash_table_create(NULL, + (uint32_t (*)(const void *))vbo_minmax_cache_hash, + (bool (*)(const void *, const void *))vbo_minmax_cache_key_equal); + if (!bufferObj->MinMaxCache) + goto out; + } + + entry = MALLOC_STRUCT(minmax_cache_entry); + if (!entry) + goto out; + + entry->key.offset = offset; + entry->key.count = count; + entry->key.type = type; + entry->min = min; + entry->max = max; + hash = vbo_minmax_cache_hash(&entry->key); + + table_entry = _mesa_hash_table_search_pre_hashed(bufferObj->MinMaxCache, + hash, &entry->key); + if (table_entry) { + /* It seems like this could happen when two contexts are rendering using + * the same buffer object from multiple threads. + */ + _mesa_debug(ctx, "duplicate entry in minmax cache\n"); + free(entry); + goto out; + } + + table_entry = _mesa_hash_table_insert_pre_hashed(bufferObj->MinMaxCache, + hash, &entry->key, entry); + if (!table_entry) + free(entry); + +out: + mtx_unlock(&bufferObj->Mutex); +} /** @@ -56,6 +217,11 @@ vbo_get_minmax_index(struct gl_context *ctx, indices = (char *) ib->ptr + prim->start * index_size; if (_mesa_is_bufferobj(ib->obj)) { GLsizeiptr size = MIN2(count * index_size, ib->obj->Size); + + if (vbo_get_minmax_cached(ib->obj, ib->type, (GLintptr) indices, count, + min_index, max_index)) + return; + indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size, GL_MAP_READ_BIT, ib->obj, MAP_INTERNAL); @@ -139,6 +305,8 @@ vbo_get_minmax_index(struct gl_context *ctx, } if (_mesa_is_bufferobj(ib->obj)) { + vbo_minmax_cache_store(ctx, ib->obj, ib->type, prim->start, count, + *min_index, *max_index); ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); } } |