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authorMarek Olšák <[email protected]>2017-11-15 23:53:04 +0100
committerMarek Olšák <[email protected]>2017-11-25 17:18:22 +0100
commit78942e7dbfd234ce080b2773b9317a61deb77788 (patch)
tree71a93812dcc3229abee231c51ec40f39aa1aeb51 /src/mesa/vbo/vbo_exec_draw.c
parent43abaf2ad0c1c42e56e47732395cc98912a050e8 (diff)
mesa: shrink VERT_ATTRIB bitfields to 32 bits
There are only 32 vertex attribs now. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_draw.c')
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index df34f059b30..34cb4ff72e6 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -177,7 +177,7 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
struct gl_vertex_array *arrays = exec->vtx.arrays;
const GLuint *map;
GLuint attr;
- GLbitfield64 varying_inputs = 0x0;
+ GLbitfield varying_inputs = 0x0;
bool swap_pos = false;
/* Install the default (ie Current) attributes first, then overlay