diff options
author | Marek Olšák <[email protected]> | 2014-02-06 19:24:23 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-02-25 16:07:33 +0100 |
commit | dca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch) | |
tree | 8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/vbo/vbo_exec_draw.c | |
parent | 86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff) |
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_draw.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_draw.c | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 46be65fc010..c454c6943b4 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -220,9 +220,10 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) if (_mesa_is_bufferobj(exec->vtx.bufferobj)) { /* a real buffer obj: Ptr is an offset, not a pointer*/ - assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */ + assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer); assert(offset >= 0); - arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset; + arrays[attr].Ptr = (GLubyte *) + exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset; } else { /* Ptr into ordinary app memory */ @@ -261,12 +262,15 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) struct gl_context *ctx = exec->ctx; if (ctx->Driver.FlushMappedBufferRange) { - GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset; - GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float); + GLintptr offset = exec->vtx.buffer_used - + exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset; + GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * + sizeof(float); if (length) ctx->Driver.FlushMappedBufferRange(ctx, offset, length, - exec->vtx.bufferobj); + exec->vtx.bufferobj, + MAP_INTERNAL); } exec->vtx.buffer_used += (exec->vtx.buffer_ptr - @@ -275,7 +279,7 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec ) assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE); assert(exec->vtx.buffer_ptr != NULL); - ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj); + ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL); exec->vtx.buffer_map = NULL; exec->vtx.buffer_ptr = NULL; exec->vtx.max_vert = 0; @@ -312,7 +316,8 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used), accessRange, - exec->vtx.bufferobj); + exec->vtx.bufferobj, + MAP_INTERNAL); exec->vtx.buffer_ptr = exec->vtx.buffer_map; } else { @@ -336,7 +341,8 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec ) (GLfloat *)ctx->Driver.MapBufferRange(ctx, 0, VBO_VERT_BUFFER_SIZE, accessRange, - exec->vtx.bufferobj); + exec->vtx.bufferobj, + MAP_INTERNAL); } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation"); |