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authorBrian Paul <[email protected]>2008-05-16 15:34:22 -0600
committerBrian Paul <[email protected]>2008-05-16 15:34:22 -0600
commitffbd455a36f1d7600bd5b60e91768133d901d2f4 (patch)
tree6212d6b21d98e5fc95903b9e4bb1c36061f5244a /src/mesa/vbo/vbo_exec_draw.c
parent5f6a726d9f2274df1a968e5f3cd3862894b47a38 (diff)
fix an attr/src mix-up when setting-up/binding vertex arrays
This fixes problems with incorrect material coefficients when glMaterial is called per-vertex.
Diffstat (limited to 'src/mesa/vbo/vbo_exec_draw.c')
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 23a3658386c..6bb6849a6a5 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -198,7 +198,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
arrays[attr].BufferObj = exec->vtx.bufferobj;
arrays[attr]._MaxElement = count; /* ??? */
- data += exec->vtx.attrsz[attr] * sizeof(GLfloat);
+ data += exec->vtx.attrsz[src] * sizeof(GLfloat);
}
}
}