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authorBrian Paul <[email protected]>2009-05-21 10:15:18 -0600
committerBrian Paul <[email protected]>2009-05-21 16:10:45 -0600
commit8fa0cb2b422abaeee1b69f82ca7e9f02dc8393b9 (patch)
treef42bb9d372f6b0ba2600a0230682a97fbe7d6b55 /src/mesa/vbo/vbo_exec_array.c
parent1889890c88c3c10287ca4f84369190cc7029884f (diff)
mesa: added gl_array_object::Weight array field
We don't really implement vertex weights but in the VBO code this fixes and odd case for the legacy_array[] setup. Before, the vbo->draw_prims() call was always indicating that the vertex weight array was present/enabled when it really wasn't.
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index a4c67c1de15..c33d557e926 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -103,7 +103,7 @@ static void bind_array_obj( GLcontext *ctx )
* go away.
*/
exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
- exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT];
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;