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authorChad Versace <[email protected]>2011-10-06 11:38:29 -0700
committerChad Versace <[email protected]>2011-10-18 11:42:54 -0700
commit8c7c589c4e70d7cdcceb350aa4edd3d9eec4403e (patch)
tree2eca1b86a696ea13731617c1f9bbdbca14429008 /src/mesa/vbo/vbo_exec_array.c
parentfd7c46f53f3a7ae5c67f3c44ba283eeb4f72b366 (diff)
vbo: Redeclare bind_array() as non-static vbo_bind_array()
This is necessary because i965 will need to call vbo_bind_array() when cleaning up after a buffer resolve meta-op. Detailed Explanation -------------------- The vbo module tracks vertex attributes separately from the gl_context. Specifically, the vbo module maintins vertex attributes in vbo_exec_context::array::inputs, which is synchronized with gl_context::Array::ArrayObj::VertexAttrib by vbo_bind_array(). vbo_draw_arrays() calls vbo_bind_array() to perform the synchronization before calling the real draw call, vbo_context::draw_arrays. Intel hardware accomplishes buffer resolves with a meta-op. Frequently, that meta-op must be performed within glDraw* in the moment immediately before the draw occurs (The hardware designers hate us...). After performing the meta-op, but before calling vbo_bind_array(), the gl_context's vertex attributes will have been restored to their original state (that is, their state before the meta-op began), but the vbo module's vertex attribute are those used in the last meta-op. Therefore we must manually synchronize the two with vbo_bind_array() before continuing with the original draw command (that is, the one requested with glDraw*). See brw_predraw_resolve_buffers(), which will be added in a future commit. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index ceb6a647dfe..4e4f2c94798 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -563,8 +563,8 @@ recalculate_input_bindings(struct gl_context *ctx)
* Note that this might set the _NEW_ARRAY dirty flag so state validation
* must be done after this call.
*/
-static void
-bind_arrays(struct gl_context *ctx)
+void
+vbo_bind_arrays(struct gl_context *ctx)
{
if (!ctx->Array.RebindArrays) {
return;
@@ -590,7 +590,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_prim prim[2];
- bind_arrays(ctx);
+ vbo_bind_arrays(ctx);
/* Again... because we may have changed the bitmask of per-vertex varying
* attributes. If we regenerate the fixed-function vertex program now
@@ -804,7 +804,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
return;
}
- bind_arrays( ctx );
+ vbo_bind_arrays( ctx );
/* check for dirty state again */
if (ctx->NewState)
@@ -1129,7 +1129,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
* same index buffer, or if we have to reset the index pointer per
* primitive.
*/
- bind_arrays( ctx );
+ vbo_bind_arrays( ctx );
/* check for dirty state again */
if (ctx->NewState)