diff options
author | Ian Romanick <[email protected]> | 2011-10-13 16:13:51 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-10-14 09:40:31 -0700 |
commit | c19f8ab2796a68d5e0c3c6334e7597f7f1c4c757 (patch) | |
tree | 8b36ce246a2dc4820c8d5e30b0f2bf4c4dda1cc0 /src/mesa/vbo/vbo_exec_array.c | |
parent | ae272a92a17510493392d7d7dd4937786af415ec (diff) |
mesa/vbo: Treat attribute 0 and vertex as the same
This is supported by the pseudo-code on pages 27 and 28 (pages 41 and
42 of the PDF) of the OpenGL 2.1 spec. The last part of the
implementation of ArrayElement is:
if (generic attribute array 0 enabled) {
if (generic vertex attribute 0 array normalization flag is set, and
type is not FLOAT or DOUBLE)
VertexAttrib[size]N[type]v(0, generic vertex attribute 0 array element i);
else
VertexAttrib[size][type]v(0, generic vertex attribute 0 array element i);
} else if (vertex array enabled) {
Vertex[size][type]v(vertex array element i);
}
Page 23 (page 37 of the PDF) of the same spec says:
"Setting generic vertex attribute zero specifies a vertex; the
four vertex coordinates are taken from the values of attribute
zero. A Vertex2, Vertex3, or Vertex4 command is completely
equivalent to the corresponding VertexAttrib* command with an
index of zero."
Fixes piglit test attribute0.
NOTE: This is a candidate for stable branches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 18719d5f537..ceb6a647dfe 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -538,7 +538,7 @@ recalculate_input_bindings(struct gl_context *ctx) } } - for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { + for (i = 1; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { if (exec->array.generic_array[i]->Enabled) inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; else { @@ -547,6 +547,7 @@ recalculate_input_bindings(struct gl_context *ctx) } } + inputs[VERT_ATTRIB_GENERIC0] = inputs[0]; ctx->NewState |= _NEW_ARRAY; break; } |