diff options
author | Timothy Arceri <[email protected]> | 2014-10-29 23:05:59 +1100 |
---|---|---|
committer | Matt Turner <[email protected]> | 2014-11-06 11:39:59 -0800 |
commit | 13786172181bf5a753c706a7f5c3eb5d448e244e (patch) | |
tree | ae36df3acf02742f3e8b0e9beb57ca8d82064c71 /src/mesa/vbo/vbo_exec_array.c | |
parent | 9557cf7d0d2e5a76a5277c2a4825e265609b2fca (diff) |
mesa: Add SSE 4.1 optimisation for glDrawElements.
Makes use of SSE 4.1 to speed up compute of min and max elements.
Callgrind cpu usage results from pts benchmarks:
Openarena 0.8.8: 3.67% -> 1.03%
UrbanTerror: 2.36% -> 0.81%
V5:
- actually make use of the optimisation in android (Emil Velikov)
- set a better array size limit for using SSE and added TODO
V4:
- fixed bugs with incrementing pointer and updating counters
V3:
- Removed sse_minmax.c from Makefile.sources
- handle the first few values without SSE until the pointer is aligned
and use _mm_load_si128 rather than _mm_loadu_si128
- guard the call to the SSE code better at build time
V2:
- removed GL* types
- use _mm_store_si128() rather than _mm_store_ps()
- add runtime check for SSE
- use aligned attribute for local mix/max
- bunch of tidyups
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 045dbb5063d..e623b361a02 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -36,6 +36,8 @@ #include "main/enums.h" #include "main/macros.h" #include "main/transformfeedback.h" +#include "main/sse_minmax.h" +#include "x86/common_x86_asm.h" #include "vbo_context.h" @@ -119,10 +121,16 @@ vbo_get_minmax_index(struct gl_context *ctx, } } else { - for (i = 0; i < count; i++) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; +#if defined(USE_SSE41) + if (cpu_has_sse4_1) { + _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count); } + else +#endif + for (i = 0; i < count; i++) { + if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; + if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; + } } *min_index = min_ui; *max_index = max_ui; |