diff options
author | Marek Olšák <[email protected]> | 2014-02-06 19:24:23 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-02-25 16:07:33 +0100 |
commit | dca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch) | |
tree | 8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/vbo/vbo_exec_array.c | |
parent | 86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff) |
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 36 |
1 files changed, 22 insertions, 14 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 32e1458bd2b..07ce08feff9 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -101,7 +101,8 @@ vbo_get_minmax_index(struct gl_context *ctx, if (_mesa_is_bufferobj(ib->obj)) { GLsizeiptr size = MIN2(count * index_size, ib->obj->Size); indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size, - GL_MAP_READ_BIT, ib->obj); + GL_MAP_READ_BIT, ib->obj, + MAP_INTERNAL); } switch (ib->type) { @@ -177,7 +178,7 @@ vbo_get_minmax_index(struct gl_context *ctx, } if (_mesa_is_bufferobj(ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, ib->obj); + ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL); } } @@ -229,13 +230,15 @@ check_array_data(struct gl_context *ctx, struct gl_client_array *array, if (array->Enabled) { const void *data = array->Ptr; if (_mesa_is_bufferobj(array->BufferObj)) { - if (!array->BufferObj->Pointer) { + if (!array->BufferObj->Mappings[MAP_INTERNAL].Pointer) { /* need to map now */ - array->BufferObj->Pointer = + array->BufferObj->Mappings[MAP_INTERNAL].Pointer = ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size, - GL_MAP_READ_BIT, array->BufferObj); + GL_MAP_READ_BIT, array->BufferObj, + MAP_INTERNAL); } - data = ADD_POINTERS(data, array->BufferObj->Pointer); + data = ADD_POINTERS(data, + array->BufferObj->Mappings[MAP_INTERNAL].Pointer); } switch (array->Type) { case GL_FLOAT: @@ -273,8 +276,8 @@ unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) { if (array->Enabled && _mesa_is_bufferobj(array->BufferObj) && - _mesa_bufferobj_mapped(array->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, array->BufferObj); + _mesa_bufferobj_mapped(array->BufferObj, MAP_INTERNAL)) { + ctx->Driver.UnmapBuffer(ctx, array->BufferObj, MAP_INTERNAL); } } @@ -295,7 +298,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, elemMap = ctx->Driver.MapBufferRange(ctx, 0, ctx->Array.VAO->IndexBufferObj->Size, GL_MAP_READ_BIT, - ctx->Array.VAO->IndexBufferObj); + ctx->Array.VAO->IndexBufferObj, + MAP_INTERNAL); elements = ADD_POINTERS(elements, elemMap); } @@ -324,7 +328,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, } if (_mesa_is_bufferobj(vao->IndexBufferObj)) { - ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj); + ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, + MAP_INTERNAL); } for (k = 0; k < Elements(vao->_VertexAttrib); k++) { @@ -374,7 +379,8 @@ print_draw_arrays(struct gl_context *ctx, if (bufName) { GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, - GL_MAP_READ_BIT, bufObj); + GL_MAP_READ_BIT, bufObj, + MAP_INTERNAL); int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; float *f = (float *) (p + offset); int *k = (int *) f; @@ -386,7 +392,7 @@ print_draw_arrays(struct gl_context *ctx, for (i = 0; i < n; i++) { printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); } - ctx->Driver.UnmapBuffer(ctx, bufObj); + ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL); } } } @@ -885,7 +891,8 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) ctx->Driver.MapBufferRange(ctx, 0, ctx->Array.VAO->IndexBufferObj->Size, GL_MAP_READ_BIT, - ctx->Array.VAO->IndexBufferObj); + ctx->Array.VAO->IndexBufferObj, + MAP_INTERNAL); switch (type) { case GL_UNSIGNED_BYTE: { @@ -927,7 +934,8 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) ; } - ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj); + ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, + MAP_INTERNAL); } #endif |