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authorMarek Olšák <[email protected]>2014-02-06 19:24:23 +0100
committerMarek Olšák <[email protected]>2014-02-25 16:07:33 +0100
commitdca350201e00c7cf1cfb009158f4abf27fbc96d2 (patch)
tree8e331dfaa4ab2b623ee559f14fb1f678be6ba5df /src/mesa/vbo/vbo_exec_array.c
parent86e68b0f1f7f5ff58b38653978acaa736ae3d01c (diff)
mesa: allow buffers to be mapped multiple times
OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c36
1 files changed, 22 insertions, 14 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 32e1458bd2b..07ce08feff9 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -101,7 +101,8 @@ vbo_get_minmax_index(struct gl_context *ctx,
if (_mesa_is_bufferobj(ib->obj)) {
GLsizeiptr size = MIN2(count * index_size, ib->obj->Size);
indices = ctx->Driver.MapBufferRange(ctx, (GLintptr) indices, size,
- GL_MAP_READ_BIT, ib->obj);
+ GL_MAP_READ_BIT, ib->obj,
+ MAP_INTERNAL);
}
switch (ib->type) {
@@ -177,7 +178,7 @@ vbo_get_minmax_index(struct gl_context *ctx,
}
if (_mesa_is_bufferobj(ib->obj)) {
- ctx->Driver.UnmapBuffer(ctx, ib->obj);
+ ctx->Driver.UnmapBuffer(ctx, ib->obj, MAP_INTERNAL);
}
}
@@ -229,13 +230,15 @@ check_array_data(struct gl_context *ctx, struct gl_client_array *array,
if (array->Enabled) {
const void *data = array->Ptr;
if (_mesa_is_bufferobj(array->BufferObj)) {
- if (!array->BufferObj->Pointer) {
+ if (!array->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
/* need to map now */
- array->BufferObj->Pointer =
+ array->BufferObj->Mappings[MAP_INTERNAL].Pointer =
ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
- GL_MAP_READ_BIT, array->BufferObj);
+ GL_MAP_READ_BIT, array->BufferObj,
+ MAP_INTERNAL);
}
- data = ADD_POINTERS(data, array->BufferObj->Pointer);
+ data = ADD_POINTERS(data,
+ array->BufferObj->Mappings[MAP_INTERNAL].Pointer);
}
switch (array->Type) {
case GL_FLOAT:
@@ -273,8 +276,8 @@ unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
{
if (array->Enabled &&
_mesa_is_bufferobj(array->BufferObj) &&
- _mesa_bufferobj_mapped(array->BufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
+ _mesa_bufferobj_mapped(array->BufferObj, MAP_INTERNAL)) {
+ ctx->Driver.UnmapBuffer(ctx, array->BufferObj, MAP_INTERNAL);
}
}
@@ -295,7 +298,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
elemMap = ctx->Driver.MapBufferRange(ctx, 0,
ctx->Array.VAO->IndexBufferObj->Size,
GL_MAP_READ_BIT,
- ctx->Array.VAO->IndexBufferObj);
+ ctx->Array.VAO->IndexBufferObj,
+ MAP_INTERNAL);
elements = ADD_POINTERS(elements, elemMap);
}
@@ -324,7 +328,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
}
if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
- ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj,
+ MAP_INTERNAL);
}
for (k = 0; k < Elements(vao->_VertexAttrib); k++) {
@@ -374,7 +379,8 @@ print_draw_arrays(struct gl_context *ctx,
if (bufName) {
GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
- GL_MAP_READ_BIT, bufObj);
+ GL_MAP_READ_BIT, bufObj,
+ MAP_INTERNAL);
int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
float *f = (float *) (p + offset);
int *k = (int *) f;
@@ -386,7 +392,7 @@ print_draw_arrays(struct gl_context *ctx,
for (i = 0; i < n; i++) {
printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
}
- ctx->Driver.UnmapBuffer(ctx, bufObj);
+ ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
}
}
}
@@ -885,7 +891,8 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
ctx->Driver.MapBufferRange(ctx, 0,
ctx->Array.VAO->IndexBufferObj->Size,
GL_MAP_READ_BIT,
- ctx->Array.VAO->IndexBufferObj);
+ ctx->Array.VAO->IndexBufferObj,
+ MAP_INTERNAL);
switch (type) {
case GL_UNSIGNED_BYTE:
{
@@ -927,7 +934,8 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
;
}
- ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj);
+ ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj,
+ MAP_INTERNAL);
}
#endif