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authorBrian Paul <[email protected]>2009-08-12 12:31:57 -0600
committerBrian Paul <[email protected]>2009-08-12 12:35:13 -0600
commit8f9ee069250fe65bc19c5859963ee85db96e24e1 (patch)
treefd87dbc9b67ea8bfed2bb451c066d99c452b1c3b /src/mesa/vbo/vbo_exec_array.c
parentfd5eda1423dff38ea1af589f7abd47b002a4f5ed (diff)
glsl: add gl_Vertex, gl_Normal, etc to list of active attributes
If a vertex shader uses gl_Vertex, gl_Normal, etc, we need to include them when the user queries the list of active attributes. Before this we were just including the user-defined attributes.
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
0 files changed, 0 insertions, 0 deletions