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authorMarek Olšák <[email protected]>2013-04-24 01:29:26 +0200
committerMarek Olšák <[email protected]>2013-05-01 20:08:53 +0200
commit8eef6ad2e2f90feac231a2e09ed4765f23ed1557 (patch)
tree36bdf18ebe5d9152e92f406fe1dc4bf00192bc39 /src/mesa/vbo/vbo_exec_array.c
parentb5b6460c40e1c46f6af6a490485132ea0864572c (diff)
vbo: fix possible use-after-free segfault after a VAO is deleted
This like the fifth attempt to fix the issue. Also with the new "validating" flag, we can set recalculate_inputs to FALSE earlier in vbo_bind_arrays, because _mesa_update_state won't change it. NOTE: This is a candidate for the stable branches. v2: fixed a typo Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 7e61f7b31fd..1bf3af47b8b 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -501,6 +501,7 @@ vbo_bind_arrays(struct gl_context *ctx)
if (exec->array.recalculate_inputs) {
recalculate_input_bindings(ctx);
+ exec->array.recalculate_inputs = GL_FALSE;
/* Again... because we may have changed the bitmask of per-vertex varying
* attributes. If we regenerate the fixed-function vertex program now
@@ -508,10 +509,13 @@ vbo_bind_arrays(struct gl_context *ctx)
* need in the shader.
*/
if (ctx->NewState) {
+ /* Setting "validating" to TRUE prevents _mesa_update_state from
+ * invalidating what we just did.
+ */
+ exec->validating = GL_TRUE;
_mesa_update_state(ctx);
+ exec->validating = GL_FALSE;
}
-
- exec->array.recalculate_inputs = GL_FALSE;
}
}