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authorMarek Olšák <[email protected]>2012-04-22 19:21:45 +0200
committerMarek Olšák <[email protected]>2012-04-23 22:58:02 +0200
commit802ca81e260f6ccfe2cf492e96b2887131bed09c (patch)
treee40ad385a6676ca5cd4fc4e305307839a58625eb /src/mesa/vbo/vbo_exec_array.c
parent6fc565a94bc0de7ad617c28db7b8b6dfa4102d49 (diff)
vbo: call UpdateState directly when notifying a driver about _NEW_ARRAY
Core Mesa doesn't need to know about this. This also removes the hack in recalculate_input_bindings. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 28019afeb81..2dcfb8e5b8c 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -438,14 +438,6 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
-
- /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
- * because it already takes care of invalidating the state necessary
- * to revalidate vertex arrays. Not marking the state as dirty also
- * improves performance (quite significantly in some apps).
- */
- if (!ctx->VertexProgram._MaintainTnlProgram)
- ctx->NewState |= _NEW_ARRAY;
break;
case VP_NV:
@@ -472,8 +464,6 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
-
- ctx->NewState |= _NEW_ARRAY;
break;
case VP_ARB:
@@ -512,11 +502,11 @@ recalculate_input_bindings(struct gl_context *ctx)
}
inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
- ctx->NewState |= _NEW_ARRAY;
break;
}
_mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
+ ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
}