diff options
author | Brian Paul <[email protected]> | 2013-05-01 19:15:33 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-05-02 09:03:16 -0600 |
commit | 49993a1a9dc34b78ccd345b91087385917a40138 (patch) | |
tree | 5bcfe73f282e120f9652ffbe7ec53d58d9a3b008 /src/mesa/vbo/vbo_exec_array.c | |
parent | 79679e258b7aa4b1dc672c03795d47456893f881 (diff) |
mesa: simplify dispatch for glDraw* functions
Remove all the glDraw* functions from the GLvertexformat structure.
The point of that dispatch struct is to handle all the functions which
dispatch differently depending on whether we're inside glBegin/End.
glDraw* are never allowed inside glBegin/End so we can remove those
entries.
This simplifies the code paths and gets rid of quite a bit of code.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 875c203ac6e..18011ec125e 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -1364,42 +1364,6 @@ vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name, vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount); } -/** - * Plug in the immediate-mode vertex array drawing commands into the - * givven vbo_exec_context object. - */ -void -vbo_exec_array_init( struct vbo_exec_context *exec ) -{ - exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; - exec->vtxfmt.DrawElements = vbo_exec_DrawElements; - exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; - exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements; - exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex; - exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex; - exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex; - exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced; - exec->vtxfmt.DrawArraysInstancedBaseInstance = vbo_exec_DrawArraysInstancedBaseInstance; - exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced; - exec->vtxfmt.DrawElementsInstancedBaseInstance = vbo_exec_DrawElementsInstancedBaseInstance; - exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex; - exec->vtxfmt.DrawElementsInstancedBaseVertexBaseInstance = vbo_exec_DrawElementsInstancedBaseVertexBaseInstance; - exec->vtxfmt.DrawTransformFeedback = vbo_exec_DrawTransformFeedback; - exec->vtxfmt.DrawTransformFeedbackStream = - vbo_exec_DrawTransformFeedbackStream; - exec->vtxfmt.DrawTransformFeedbackInstanced = - vbo_exec_DrawTransformFeedbackInstanced; - exec->vtxfmt.DrawTransformFeedbackStreamInstanced = - vbo_exec_DrawTransformFeedbackStreamInstanced; -} - - -void -vbo_exec_array_destroy( struct vbo_exec_context *exec ) -{ - /* nothing to do */ -} - /** * Initialize the dispatch table with the VBO functions for drawing. |