diff options
author | Marek Olšák <[email protected]> | 2012-04-16 16:24:39 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-04-19 14:47:21 +0200 |
commit | fa48137f292bbf8cbcd65e9caf33633cddc96600 (patch) | |
tree | 2e0d5b0c5aac081bd65a91e7cfaaa8600cf279e6 /src/mesa/vbo/vbo_exec_array.c | |
parent | f9c40dbb0d51be8f7952ecb0fbb6b63fa6ca7411 (diff) |
vbo: remove vbo_context::legacy_currval
It's not nice when you have several variables pointing to the same array
and you wanna ask your editor "where is this used" and you only get an answer
for one of the four currval, legacy_currval, generic_currval, mat_currval,
which is quite useless, because you never see the whole picture.
Let's get rid of the additional pointers.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 30a954a813d..7278c39fa4b 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -420,7 +420,7 @@ recalculate_input_bindings(struct gl_context *ctx) if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { - inputs[i] = &vbo->legacy_currval[i]; + inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT(i); } } @@ -459,7 +459,7 @@ recalculate_input_bindings(struct gl_context *ctx) else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { - inputs[i] = &vbo->legacy_currval[i]; + inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT_FF(i); } } @@ -488,7 +488,7 @@ recalculate_input_bindings(struct gl_context *ctx) else if (vertexAttrib[VERT_ATTRIB_POS].Enabled) inputs[0] = &vertexAttrib[VERT_ATTRIB_POS]; else { - inputs[0] = &vbo->legacy_currval[0]; + inputs[0] = &vbo->currval[VBO_ATTRIB_POS]; const_inputs |= VERT_BIT_POS; } @@ -496,7 +496,7 @@ recalculate_input_bindings(struct gl_context *ctx) if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled) inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)]; else { - inputs[i] = &vbo->legacy_currval[i]; + inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i]; const_inputs |= VERT_BIT_FF(i); } } |