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authorKristian Høgsberg <[email protected]>2010-09-13 08:39:42 -0400
committerKristian Høgsberg <[email protected]>2010-09-13 08:42:22 -0400
commit4ebf07a426771b62123e5fcb5a8be0de24037af1 (patch)
tree81c7e764ae5a0e38e78c0688e734e3202792685c /src/mesa/vbo/vbo_exec_array.c
parent0392e48867c27f2aa445c5c9b35f4a52ecef2f2d (diff)
glx: Don't destroy DRI2 drawables for legacy glx drawables
For GLX 1.3 drawables, we can destroy the DRI2 drawable when the GLX drawable is destroyed. However, for legacy drawables, there os no good way of knowing when the application is done with it, so we just let the DRI2 drawable linger on the server. The server will destroy the DRI2 drawable when it destroys the X drawable or the client exits anyway. https://bugs.freedesktop.org/show_bug.cgi?id=30109
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 1759e578870..60b999f3456 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -490,6 +490,8 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
+ vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
+
FLUSH_CURRENT( ctx, 0 );
if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {