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authorFredrik Höglund <[email protected]>2013-04-03 22:08:47 +0200
committerFredrik Höglund <[email protected]>2013-11-07 16:20:45 +0100
commit12cbe995edbbf2791459579918486413965d4bf0 (patch)
tree435305af174b4679ad51b93aa1afa514fff1b322 /src/mesa/vbo/vbo_exec_array.c
parentd5543213f2b8d9db823c12a2adf4cd6138e94e4d (diff)
mesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
This will become derived state as part of the ARB_vertex_attrib_binding support. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index f25a9dec308..d72382376bd 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -318,8 +318,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
}
/* check element j of each enabled array */
- for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
- check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j);
+ for (k = 0; k < Elements(arrayObj->_VertexAttrib); k++) {
+ check_array_data(ctx, &arrayObj->_VertexAttrib[k], k, j);
}
}
@@ -327,8 +327,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
}
- for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
- unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
+ for (k = 0; k < Elements(arrayObj->_VertexAttrib); k++) {
+ unmap_array_buffer(ctx, &arrayObj->_VertexAttrib[k]);
}
}
@@ -368,7 +368,7 @@ print_draw_arrays(struct gl_context *ctx,
exec->array.inputs[i]->Size,
stride,
/*exec->array.inputs[i]->Enabled,*/
- arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
+ arrayObj->_VertexAttrib[VERT_ATTRIB_FF(i)].Enabled,
exec->array.inputs[i]->Ptr,
bufName);
@@ -405,7 +405,7 @@ recalculate_input_bindings(struct gl_context *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->VertexAttrib;
+ struct gl_client_array *vertexAttrib = ctx->Array.ArrayObj->_VertexAttrib;
const struct gl_client_array **inputs = &exec->array.inputs[0];
GLbitfield64 const_inputs = 0x0;
GLuint i;