diff options
author | Yuanhan Liu <[email protected]> | 2011-11-23 15:59:06 +0800 |
---|---|---|
committer | Yuanhan Liu <[email protected]> | 2011-11-29 09:48:50 +0800 |
commit | a0a5bd4bb30a73c10b02c3c3b914940a03f9b790 (patch) | |
tree | bb5dccc34cb8b0a0d97b2164cb8bff1c61a185d0 /src/mesa/vbo/vbo_exec_array.c | |
parent | 4ff212aac3764565675c9c83af378671162bc4f2 (diff) |
mesa: move ElementArrayBufferObj to gl_array_object
According opengl spec 4.2.pdf table 6.12 (Vertex Array Object State) at
page 515, the element buffer object is listed in vertex array object.
So, move the ElementArrayBufferObj inside gl_array_object to make
element buffer object per-vao.
This would fix most of(3 left) intel oglc vao test fail
NOTE: this is a candidate for the 7.11 branch.
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 7023380a1e7..65552a291de 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -270,11 +270,11 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, const void *elemMap; GLint i, k; - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) { elemMap = ctx->Driver.MapBufferRange(ctx, 0, - ctx->Array.ElementArrayBufferObj->Size, + ctx->Array.ArrayObj->ElementArrayBufferObj->Size, GL_MAP_READ_BIT, - ctx->Array.ElementArrayBufferObj); + ctx->Array.ArrayObj->ElementArrayBufferObj); elements = ADD_POINTERS(elements, elemMap); } @@ -310,8 +310,8 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, } } - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj); + if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) { + ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); } unmap_array_buffer(ctx, &arrayObj->Vertex); @@ -727,15 +727,15 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) { const GLvoid *map = ctx->Driver.MapBufferRange(ctx, 0, - ctx->Array.ElementArrayBufferObj->Size, + ctx->Array.ArrayObj->ElementArrayBufferObj->Size, GL_MAP_READ_BIT, - ctx->Array.ElementArrayBufferObj); + ctx->Array.ArrayObj->ElementArrayBufferObj); switch (type) { case GL_UNSIGNED_BYTE: { const GLubyte *us = (const GLubyte *) map; GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { + for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) { printf("%02x ", us[i]); if (i % 32 == 31) printf("\n"); @@ -747,7 +747,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) { const GLushort *us = (const GLushort *) map; GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { + for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) { printf("%04x ", us[i]); if (i % 16 == 15) printf("\n"); @@ -759,7 +759,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) { const GLuint *us = (const GLuint *) map; GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { + for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) { printf("%08x ", us[i]); if (i % 8 == 7) printf("\n"); @@ -771,7 +771,7 @@ dump_element_buffer(struct gl_context *ctx, GLenum type) ; } - ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj); + ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj); } @@ -807,7 +807,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, ib.count = count; ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; + ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; ib.ptr = indices; prim[0].begin = 1; @@ -909,8 +909,8 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, "\tThis should probably be fixed in the application.", start, end, count, type, indices, ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); + ctx->Array.ArrayObj->ElementArrayBufferObj->Name, + (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); } if (0) @@ -924,7 +924,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, */ if (0) { GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); + ctx->Array.ArrayObj->ElementArrayBufferObj); if (max >= ctx->Array.ArrayObj->_MaxElement) { if (warnCount < 10) { _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " @@ -934,8 +934,8 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, "\tSkipping the glDrawRangeElements() call", start, end, count, type, indices, max, ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); + ctx->Array.ArrayObj->ElementArrayBufferObj->Name, + (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size); } } /* XXX we could also find the min index and compare to 'start' @@ -958,7 +958,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " "base %d\n", start, end, type, count, - ctx->Array.ElementArrayBufferObj->Name, + ctx->Array.ArrayObj->ElementArrayBufferObj->Name, basevertex); } @@ -1171,13 +1171,13 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, * subranges of the index buffer as one large index buffer may lead to * us reading unmapped memory. */ - if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) + if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) fallback = GL_TRUE; if (!fallback) { ib.count = (max_index_ptr - min_index_ptr) / index_type_size; ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; + ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; ib.ptr = (void *)min_index_ptr; for (i = 0; i < primcount; i++) { @@ -1204,7 +1204,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, for (i = 0; i < primcount; i++) { ib.count = count[i]; ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; + ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj; ib.ptr = indices[i]; prim[0].begin = 1; |