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authorYuanhan Liu <[email protected]>2011-12-31 14:22:46 +0800
committerYuanhan Liu <[email protected]>2012-01-12 10:47:41 +0800
commit42d4972bf0b147b0241c2be7e6579fd64cf2c216 (patch)
tree923e2f914bb758aced9e692d0391f4fbf83f9ed7 /src/mesa/vbo/vbo_exec_array.c
parent459a44460e4d31d69d7ff04c1000917ca7870ff3 (diff)
vbo: introduce vbo_get_minmax_indices function
Introduce vbo_get_minmax_indices() function to handle the min/max index computation for nr_prims(>= 1). The old code just compute the first prim's min/max index; this would results an error rendering if user called functions like glMultiDrawElements(). This patch servers as fixing this issue. As when nr_prims = 1, we can pass 1 to paramter nr_prims, thus I made vbo_get_minmax_index() static. v2: per Roland's suggestion, put the indices address compuation into vbo_get_minmax_index() instead. Also do comination if possible to reduce map/unmap count v3: per Brian's suggestion, use a pointer for start_prim to avoid structure copy per loop. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/vbo/vbo_exec_array.c')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c50
1 files changed, 42 insertions, 8 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index fec49d35e38..263e429ace2 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -99,24 +99,23 @@ vbo_sizeof_ib_type(GLenum type)
* If primitive restart is enabled, we need to ignore restart
* indexes when computing min/max.
*/
-void
+static void
vbo_get_minmax_index(struct gl_context *ctx,
const struct _mesa_prim *prim,
const struct _mesa_index_buffer *ib,
- GLuint *min_index, GLuint *max_index)
+ GLuint *min_index, GLuint *max_index,
+ const GLuint count)
{
const GLboolean restart = ctx->Array.PrimitiveRestart;
const GLuint restartIndex = ctx->Array.RestartIndex;
- const GLuint count = prim->count;
const void *indices;
GLuint i;
+ indices = (void *)ib->ptr + prim->start * vbo_sizeof_ib_type(ib->type);
if (_mesa_is_bufferobj(ib->obj)) {
- indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,
- count * vbo_sizeof_ib_type(ib->type),
- GL_MAP_READ_BIT, ib->obj);
- } else {
- indices = ib->ptr;
+ GLsizeiptr size = MIN2(count * vbo_sizeof_ib_type(ib->type), ib->obj->Size);
+ indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) indices, size,
+ GL_MAP_READ_BIT, ib->obj);
}
switch (ib->type) {
@@ -196,6 +195,41 @@ vbo_get_minmax_index(struct gl_context *ctx,
}
}
+/**
+ * Compute min and max elements for nr_prims
+ */
+void
+vbo_get_minmax_indices(struct gl_context *ctx,
+ const struct _mesa_prim *prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index,
+ GLuint *max_index,
+ GLuint nr_prims)
+{
+ GLuint tmp_min, tmp_max;
+ GLuint i;
+ GLuint count;
+
+ *min_index = ~0;
+ *max_index = 0;
+
+ for (i = 0; i < nr_prims; i++) {
+ const struct _mesa_prim *start_prim;
+
+ start_prim = &prims[i];
+ count = start_prim->count;
+ /* Do combination if possible to reduce map/unmap count */
+ while ((i + 1 < nr_prims) &&
+ (prims[i].start + prims[i].count == prims[i+1].start)) {
+ count += prims[i+1].count;
+ i++;
+ }
+ vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count);
+ *min_index = MIN2(*min_index, tmp_min);
+ *max_index = MAX2(*max_index, tmp_max);
+ }
+}
+
/**
* Check that element 'j' of the array has reasonable data.